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Designer

The Designer is the moment-keeper. They name the step in the journey the cycle is changing, draw the smallest flow that proves it, and keep the copy of the change honest about what is and isn't happening.

What good looks like

A competent Designer produces three artefacts every cycle:

  1. A journey map for the initiative — the steps the named person takes, with the one or two that are changing this cycle marked.
  2. A flow for the cycle's first story — the smallest end-to-end interaction, including the empty, loading, error, and success states.
  3. A copy set — every piece of user-facing text the change touches, written once, owned by the Designer, signed by the PO.

A Designer who produces these three has the moment held. A Designer who skips the journey leaves the team designing UI without context. A Designer who skips the copy lets engineering invent strings that survive into production.

The Designer's stance

The Designer is responsible forThe Designer is not responsible for
The journey — what the person is doing across the changeThe product's strategy
The flow of the change — every stateThe data model behind the flow
The copy of the changeThe marketing site
The design system's coherence over timeEvery visual decision being final on day one
The accessibility of the changeThe accessibility of code they did not write

The Designer holds the chain by holding the lived experience of the change.

Three artefacts to read first

  1. Journey Mapping
  2. Walking Skeleton
  3. Story Writing

See also

200apps · How We Work · NWIRE