role · designer
Designer
The Designer is the moment-keeper. They name the step in the journey the cycle is changing, draw the smallest flow that proves it, and keep the copy of the change honest about what is and isn't happening.
What good looks like
A competent Designer produces three artefacts every cycle:
- A journey map for the initiative — the steps the named person takes, with the one or two that are changing this cycle marked.
- A flow for the cycle's first story — the smallest end-to-end interaction, including the empty, loading, error, and success states.
- A copy set — every piece of user-facing text the change touches, written once, owned by the Designer, signed by the PO.
A Designer who produces these three has the moment held. A Designer who skips the journey leaves the team designing UI without context. A Designer who skips the copy lets engineering invent strings that survive into production.
The Designer's stance
| The Designer is responsible for | The Designer is not responsible for |
|---|---|
| The journey — what the person is doing across the change | The product's strategy |
| The flow of the change — every state | The data model behind the flow |
| The copy of the change | The marketing site |
| The design system's coherence over time | Every visual decision being final on day one |
| The accessibility of the change | The accessibility of code they did not write |
The Designer holds the chain by holding the lived experience of the change.
Three artefacts to read first
See also
- Skill path — Designer foundations
- Canon — Before We Build · What We Shape
- Practice — Writing Feature Briefs (the trio's third signature)
- Checklists — Trio sign-off
- Areas — 4 · Design & UX · 3 · Product Definition
- Clinics — A brief that didn't witness · A brief written from the solution backwards