master areas · section 4
Design & UX
The person-facing craft.
Where the journey, the brief, and the moment become a usable surface. The corpus pattern is design-with-the-system, not design-for-the-system: the design system, the codebase's components, and the Figma frames are kept one-to-one. UX/product ilities — learnability, content clarity, responsiveness — are first-class requirements.
Primary owner: Designer. Primary volumes: III — Scope & Shape and IV — Execution.
Crafts in this section
| Craft | Owner | Volume |
|---|---|---|
| Current-State Flow Mapping | Designer | III |
| User Flow Design | Designer | III |
| Wireframing & Prototyping | Designer | III |
| Interaction Design | Designer | III, IV |
| Content Design | Designer | IV |
| Design System | Designer, Dev | III, IV |
| Storybook | Designer, Dev | IV |
| Visual Regression Baseline | Designer, QA | IV |
| Accessibility Design | Designer | III, IV |
| Responsive Design | Designer | III, IV |
| Figma Organization | Designer | III |
| Handoff Annotations | Designer | IV |
| UX Review | Designer | IV |
| Design System Governance | Designer, PO | IV |
| User Testing / Usability gap | Designer, PO | — |